– To promote a new generation of artists by increasing the number of meeting points between their works and the public;
– To democratize access to art by making it accessible, other than in museums;
– Re-enchanting spaces through art.
Artpoint represents more than 350 international digital artists, with a variety of skills and inspirations, and introduces their work into living spaces through two distinct solutions:
– The digital gallery: access to a catalogue of over 4000 works, directly accessible on screen;
– The tailor-made solution: creation and sale of any type of installation combining art and new technologies. Interactive art, immersive art, data-art, digital sculptures, mapping experiences… the field of possibilities is infinite!
Interoperability
Connecting with libraries
Classification; need for non-standard classicification
Different objects, models, keywords, unique form
Search engines
Technical
Conceptual
Conservation
Formats
Metadata standards for new media
Curating – always a critique when classifying
Network of archives – one central place that may connect to each archive
A non-central node-based system similar to the internet
Worldwide Consortium – where organisations with archives meet on a regular basis
Creation of an API
Data export – comparison
Ownership issues. Legal, funding, ego
Standards – fields, taxonomies and metadata – the ontologies
Citizen Science approach – participatory development
Information architecture – overall analysis of diff archives.
Translation
Different standards
Different technologies and platforms
Role universities, organisations, governments, major musea
Library of Congress (USA)
These two products were created in parallel with an auto-ethnographic research methodology called Practitioner Based Enquiry (Murray & Lawrence, 2000). The purpose of this practitioner-led research was to examine the collaborative and creative experiences of my production processes, practices and contexts. Therefore, this paper will firstly situate myself as conceptual creator of these screen based products in a systemic creative framework where I have interacted with the rules of the domain and the opinions of the field (Csikszentmihalyi, 1988, 1999). A closer examination of this will include how successfully I was able to carry out the necessary technical and editorial production tasks to complete the products through a necessarily collaborative process to achieve my goals.
The discussion will include an examination of the collaborative production practices of the documentary which occurred through the efforts of 18 technical crew, 20 interviewee’s, and 12 institutions over a three year period. Work on the online documentary began directly after the video was completed and used much of the material gathered for the video. The online production period of 4 months was also completed by a collaborative team of 3; myself as Content Producer, a Website Producer/Programmer and an Interface Designer.
An examination of these two collaborative contexts should therefore provide insight into the collaborative production processes for screen based story telling.