Paper Presentations (Sorted by Title)
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[Title] [Presenter Last Name] [Year]
Title:
Digital Mediterranean and New Media Dialogue
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Digital Musicianship Training for Classically Trained Music Students in a Laptop Orchestra
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Digital optics: vision, supervision and souvision
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Digital Performance in Networked Public Spaces: Situating the Posthuman Subject
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Digital Re-presentation and Simulacrum in Augmented Reality
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Digital Technologies, Social Media and Emerging Trends in Film Production Methodologies
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Digitaterial Gestures: Action Driven Stererolithography
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Disciplinary Transfers in Arts and New Fields of Creativity: The Case of African Art
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DisNet: A Model of Discursive Networking
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Disrupted Architecture: Reimagining Buildings through Sound
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Disrupting Conventional Boundaries of Public Art In Urban Space
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Disruptive Aesthetics for Interactive Artwork
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Disruptive Behaviors: AI, Robots and the Autism Spectrum Disorder
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Disruptive strategies in the Postdigital city
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Disruptive Systems and Organizing Principles in Generative Art: Two cases (1980-ongoing) by British artist Ernest Edmonds
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Distributed Interactive Audio Devices: Creative strategies and audience responses to novel musical interaction scenarios
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Dividing the Self: Speculations on the Split Brain Human Computer Interface
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Diving into Infinity: A Motion-Based, Immersive Interface for M.C. Escher’s Works
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DMIs Among The Others: Live at the concert hall
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Do We ‘Read’ a Van Gogh Today as we ‘Read’ a Van Gogh twenty years ago?
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Documenting Art, Science and Technology: netart datenbank.org
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Does routine make a boring life? the visual representation of time and space using mobile technology
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Dramaturgy as an enquiry on how interweave space, body and technology in performative interactive installations
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Dress Acts: Wearable Technology and Virtuosity
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Drifting and Imaging in Second Life: John Craig Freeman’s ‘Imaging Beijing’ (2006)
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Duration and Dancing Bears: Halberstadt’s Cage, Inge’s Beethoven, Zimmer’s Piaf and Pittsinger’s Bieber
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E-motional textile: creating electronic patterns for printed textile design by integrating motion capture technology
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e-skin: wearable interfaces for the visually impaired
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E-static shadows: an interactive e-textile membrane
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Econotopias: Imagining Possible Futures Through the Creative Economy
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Ecotopia,Towards an Eco-Socio-Morphology
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Electric Light and the Abyss: Digital Media and the Representation of Disaster
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Electric Prayer Wheel: A Meditation on Genocide
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Electrical, Political, Social and Cultural Resistance
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Electronic Art, Science and Nonsense: A Second Look at the Underdeveloped World
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Electronic Music and Two Composers from Turkey
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Elephant: The Construction of Contemporary Representation Images
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Eliciting Compassion: An Artist in Residency at the Max Planck Institute
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ELMCIP Electronic Literature Knowledge Base
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Email (its being emotional … )
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Embedded Sound: A Project on Turkish Traditional Calligraphy and Its Multi-Touch Transformation
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Embodied Cognition, Digital Cultures and Sensorimotor Debility
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Embodied Schemas for Cross-Modal Mapping in the Design of Gestural Controllers
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Embracing Chaos: A Strategy for the Next Millennium
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Emergent behaviour: learning from an artificially intelligent performing software agent
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Emotional exchange: embodiment and creativity in wearable technology
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Emotional interactions: audience encounters with virtual personas and robots
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Empathetic Avatar/Surrogate Self
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Enactive Affective Systems in Art and TechnoScience: Vital Experiences of Displacement in the City
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Enactive dialectics: inter-subjective emotional feedback through an embodied approach
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Enchanting Materialities: E-textiles Installations for an Ecosophic World
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Encyclopaedic public, WikiLeaks, Multitude, Interface
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Engendering tactility through haptic bodysuits
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Enhancing Spatial Experiences Through Digitally Augmented Spaces: The Library+ Project
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Enthralling Spaces: The Aesthetics of Virtual Environments
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ePPA Project: Telling Peru’s Video Art Histories Through a Unified Platform
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ESKIN: Disruptive potentials for Transdisplinary Teams
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Ethernet Orchestra: Interdisciplinary Cross-Cultural Engagement in Networked Improvisatory Performance
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Ethics and Pragmatism Technology, Context and Collaboration in Public Art
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Evaluating Art Hacking Events Through Practice
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Evaluating Young People’s Creative Uses of Digital Technology: Whose Benchmarks and Why?
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Examining a Machine’s Future’s Associated Cost: Cultural & Environmental Resource Extraction
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Examining Issues of Body Image and Complex Regional Pain Syndrome Within the Digital
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Expanded Notes on the Exhibitionary Conditions of Virtual Reality
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Expanded photography; Interactive media art, contingency, crowd-sourced distributed pictures and Big Biology Data
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Expanding Sensitivity in Immersive Media Environments
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Expanding the Boundaries: Designing New Media Interdisciplinary Curriculum
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Experiences in Designing Multimedia Tools for Education
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Experimental arts: the challenges of funding speculation and exploration
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Experimenting with Robotic Softness
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Experiments in art and value: burning Bitcoins to buy Ai Weiwei
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Expert Systems: Building a Bridge to Electronic Sonic Art
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Exploring AI Ethics Through Intelligent Everyday Objects
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Exploring Facial Expressions for Human-Computer Interaction: Combining Visual Face Tracking and EMG Data to Control a Flight Simulation Game
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Exploring the Medium: The Indexical Function of Artistic Photomicrography Made by the Scanning Electron Microscope
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Exploring the ‘transitional’ in interactive 3D virtual environments
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Expressive Energy: The Fluid Automata Project
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Expressive Experiments : Art and Particle Physics
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Extended Musical Interface with the Human Nervous System: Assessment and Prospects
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Extracting Visual Information to Generate Sonic Art Installation and Performance
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Eye Gaze as a Vehicle for Aesthetic Interaction: Affective Visualisation for Immersive User Experience
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Fashionable Wearables in Digital Performance
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FileLife: Kurenniemi and the Question of Living Archives
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Finding Consensual Times in Digital Music
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Fish and Chips: Meart and Silent Barrage, Pioneering Cybernetic Organisms from the SymbioticA Research Group
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Flip the Book, Flip the Memories: a Case Study of Multimodal Interaction for the Library Located in Macao World Heritage Site
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Flo)(ps : Between Habitual and Explorative Gestures
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Floating Identities: Me, Her and Us, An Interactive Site-Specific Art Installation Based on Adler’s Inferiority Complex to Conclude the De-tachment and Reform of Modern Females
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Fluid archive: re-connecting the Matese community worldwide through archiving cultural values in the digital age
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Flying Robotic Arts for HRI and Interface Research
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Flying, Spinning, and Breaking Apart: Live Video Processing and the Altered Self
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Foldback, On a Transmedia Exhibition and Event Marking the 10th Anniversary of the Australia Network for Art and Technology
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Fostering A Community of Innovation at the Intersection of Art and Technology in the Pacific Northwest
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Foundations of a Design Framework for DIY Nomadic Public Screens
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Fractal Sphere Reflections and Sphere Fractals
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Fragments of place: revealing sense of place through shared phone images
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Frankenstein2: or the Monster of Main Stream
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Free Networks, Subversive Networks: Free Network A Scenario Planning Approach
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From 3D Shapes to Tonal Harmonies and Back
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From A-ha to Oh Shit: From Graphic Design to Glitch Design
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From Archive to Retroscope: Pushing Forward Resource Integration
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From Assistant to Performer: The Changing Roles of Technologies in Digital Dance
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From CCTV to GPS: How Media Art Reflects Development of Surveillance Society
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From Hut to Monitor: The Electrification of Chokwe Wall Murals in Angola, 1953-2006
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From meaning to liquid matters
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From Mechanical Turk to Local Communities: How A Shift in Economies Transformed the Alternative Olympic Games
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From Microscopy to Nanotechnology: The Mediality of the Scientific Image
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From scripts to scores: Movement as an embodied material for digital interaction
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From Still to Moving: An Almost Indistinguishable Moment
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From the City Plaza to the Virtual Database: New Media Interventions in the Mining of Memory
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Frozen: Exploring creativity and the process of making using photogrammetry
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Fugitive: A Machine Driven Interactive Digital Video Space
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Fuzzy Precincts and Bleeding Edges: Feminist Theory and the Study of Virtual Materiality
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Gambirarra and the Prototyping Perspective
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Games and the Art of Hacking: Arcade Classics Spawn Art? Current Trends in the Art Game Genre
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Games and the Art of Hacking: Civilization IV
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Games for Liberation: Strategies for Education Toward Critical Consciousness Through Play
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Gender Issues in the Electronic Arts: Inform the Creation of New Modes of Computing
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Generating Electronic Dance Music without Mirrors: Corpus-based Modelling without Quotation
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Generative Art, Preludi, Natural Mirrors
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Generative Narrative in xTNZ and Senhora Da Graça
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Geodesic Sound Helmets
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Geopolitics/Mapping/Cartography: GPS Image Satellites and the Aero-Spatial Policies
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Gestural Metaphor and Emergent Human/Machine Agency in Two Contrasting Interactive Dance/Music Pieces
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git show: Musical Creativity, Ideation, and GitHub
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Glowing Lichen: Visually Sensing Social Spaces
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Go Figure: Reconciling Affect, Participation and Narrative in the Creation of Immersive Experiences
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Going beyond the glitch art: Critical glitch studies as a new research paradigm for analyzing post-digital technologies
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Green or not green: another glimpse of vanishing reality
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Green’s Art: New Media Aesthetics In Pre- And Post- Election Events In Iran
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Grrl Codes: the Scripting of Racial and Gender Stereotypes
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GUTAI Movement in Japan and Art Afterwards: Towards New Understanding of Current Media Art
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Hearing Blind as a New Interface for Exploring the Urban Soundscape
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Hearts and Minds: The Residue of War
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Here to There and In-Between: Commuting Through Mediated Perception
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Hiking without Nature: Mobile Media Happenings and the Performance of Everyday Wilderness
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Historical Residue: an Augmented Reality App and the Exploration of the Lost Town of New Philadelphia, Illinois
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Historicizing ‘Folk Art’: A View From Bengal (India)
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Histories of Time-Based Art: Nicolas Schöffer’s Spatiodynamic Tower in Liège: A Monument to the Information Society?
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Hitch haiku: an interactive supporting system for composing haiku poem
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Holography as an Element of a Media Architecture
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homunuculus.agora (h.a), an architectonic art installation
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How Locative Media Art Set the Agenda for Location-Aware Apps (and why this still matters)
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How the Traditional Chinese Idea of Time and Space Can Be Applied through Digital Moving Images
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How to Generate PR for an Ephemeral Award and Exhibition System
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Hunter Gatherer: Mobile Participatory Media as Geo-Art-Cache
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Hybrid Art Forms: The Way of Seeing Music
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