Paper Presentations (Sorted by Last Name)
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[Title] [Presenter Last Name] [Year]
Title:
Techno Viking: artist strategies for Web 2.0
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Documenting Art, Science and Technology: Amnesia International: Early Computer Art Within the Tendencies Network and Bit International Magazine
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Blimpy: an Artistic Framework for Creating a Spatial Augmented Reality Experience with Helium Blimps
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‘The List’ – The Mailing List Phenomena: List Loving?!: Language of New Media, or New Media Nuissance
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The nature of the experience: understanding the role of the audience in pervasive and locative artworks
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Transforming Practices: a practice-based research approach to teaching emerging media at undergraduate level
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The Relation of Architecture and Electronic Space
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Waterwheel Patch: Using Mobile Device Sensors for Live Participation in an Online Networked Environment
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Voice in Electronic Art: From Whistle to Speech Recognition
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Mobile tagging and mixed realities in art
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Writing on the Walls of Cyberspace Abstract
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The Electronic Representation of Information: New Relations between the Virtual Archive and its (Possible) Referent
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‘Press Delete’: The Politics and Performance of Spamculture
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Immersive Media Event Experiments: Between Hybrid TV and 3D-VJ
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Wooden Worlds: Aesthetical and Technical Aspects of a Multimedia Performance Using Real-Time Interaction
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2467/3970: A shortcut to connect Purdue University (USA) and Universidad de Antioquia (Colombia) in an interdisciplinary experience between art and technology
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Stretch: An Early Software Art Framework by Aldo Giorgini
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Art and Code: The Aesthetic Legacy of Aldo Giorgini
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Radio Chigüiro: Making Community Radio
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Production of a Spatial Audio Narrative
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Sanity and mental health in an age of augmented and virtual realities
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The Right to Artificial Life: A Declaration of Rights for Artificial Life
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Disruptive Behaviors: AI, Robots and the Autism Spectrum Disorder
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Dividing the Self: Speculations on the Split Brain Human Computer Interface
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Techno@Fetish.tribe/Techno-gardism~A Time Released Diaspora?
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The Virtual Panopticon: Whose Point-of-View is it Anyway?
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Curatorial Cultures: Considering Dynamic Curatorial Practice
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Cybism and Decoding the Letter: Countering Mass Culture’s Reductional Breakdown Through Afro-futuristic Forms of Representation and Emergent Game Platforms
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Cosmo-Techno-Poiesis: Architecture of Environmental Control
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Folded Space: How Computer Games Rework Our Ideas of the Maze
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Maps of time: exploring the rhythms of a mediated world
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Play, skip, jump: warp devices in videogames
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Developing Creative AI to Generate Sculptural Objects
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Sounds Natural: Sonic Landscapes and the New Age
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The Time of Our Life: Interactivity and the Labyrinth of Forms
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Playing with Emotions: Biosignal-based Control in Virtual Reality Game Project H.E.A.R.T.
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Hybrid Entanglements: a posthuman dramaturgy for human-robot relationships
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Urban fiction: between map and landscape
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Material Matters: Machine Agency and Performativity
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Using 2D photography as a 3D constructional tool within the Second Life environment
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Warfare Outcome as a Ground for Destruction of Heritage and Real Estate
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Digital Ethos: Transformations in Contemporary Photography Aesthetics Subsequent to Computational Art
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Carving out a Path: Building Research and Knowledge Environments (RKE) in a Digital Culture
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Imagining Thought in Digital Space
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Turbidity Paintings: Communicating Science Through the Lens of Art
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Interconnectivity and Relational Embodiment in Art and Design
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Digital Waste or a Valuable Resource? Exploring the Aesthetics, Ethics and Value of Contextual Footprints
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Advanced Media Control Through Drawing: Using a Graphics Tablet to Control Complex Audio and Video Data in a Live Context
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Cybernetic Configurations: Characteristics of Interactivity in the Digital Arts
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Representing Peace in Colombia through Interactive and Transmedia Non-Fiction Narrative
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Bridge to, Bridge From: The Arts, Technology, and Education
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The Diverse Meanings of Artificial Life
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Electric Prayer Wheel: A Meditation on Genocide
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Humpy: An Early Australian Architectural Projection
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Open Estudio: Mapping Intercultural Dialogues through Art and Technology
Presenter(s):
- Esteban García Bravo
- Carlos Mario Sánchez Giraldo
- Pablo Andrés Pulgarín
- Isabel Cristina Restrepo Acevedo
Title:
The Fauvism or the Test of the Fire, Multimedia Workshop at the Museum of Modern Art of Paris
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Smyrna/Izmir 2011: A Teleport in Time to the Virtual City
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Nanotechnology, storytelling, sensing, and materiality
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Drifting and Imaging in Second Life: John Craig Freeman’s ‘Imaging Beijing’ (2006)
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Frozen: Exploring creativity and the process of making using photogrammetry
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Art Museums Facing the Light of Reality: An Approach to Virtual Reality Inside Museums
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Preservation of Electronic and Digital Art in the Context of Expographic Spaces and Museums: An Information Management Perspective
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The Exhibition Space through the Presence of Digital Games
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Structuring Somnolence: Sleep Science Technology as a Medium for Drawing with the Body at Rest
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Imaging Directly on the Retina (A Progress Report)
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Internet vernacular creativity. Vaporwave, counterculture and copyright
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Computation as Dynamic Topography: The Coordination of Algorithms, Apparatus and Architectures in the Production of Digital Images
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Through the dark room: an approximation between the movie theatre and VJ-ing spaces
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Gambirarra and the Prototyping Perspective
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The Interpenetrating Boundaries Between Coding and Computation During Livecoding Performance
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Eliciting Compassion: An Artist in Residency at the Max Planck Institute
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Visualization of Climate Change in Internet
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Visualizing Artificial Worlds: The Political Geography of On-Line Public Spaces
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A thousand tiny interfacings: fertile acts of resistance
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The Distribution Revolution: A Global Recalibration of Media Production, Ownership, and Economics
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The global data palette: massive databases and the reformation of content creation in film/video and music/sound art practice
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The sonic body: creating embodied sonic performances within an extended reality context
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Look at Helen Keller: New Aesthetic Possibilities from Assistive Technologies for the Blind and Deaf in the Post-Lingual Age
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Augmented Body and Virtual Body II” with the system, BodySuit, Powered Suit and Second Life. Its Introduction and The Case Study of An Application of The System
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Visual Boundaries?
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Occupy the Screen: A case study of open artworks for urban screens
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The expanded world of invisible images – BLIND REVIEW’s and BLIND REVIEW’s artworks
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Hauntology, the Penumbra, and the Narratives of Play Experience
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Understanding the Art Practice of Critical Gameplay Designs
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Database Visualizations, Mapping and Cartography: Genealogy of Space, Visual Representation for Knowledge in Art
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Towards the Sonic Laboratory: Laboratories’ creative potential
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Geopolitics/Mapping/Cartography: GPS Image Satellites and the Aero-Spatial Policies
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Noise Responsive Systems: How do those change the infrastructure of the Institution?
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Working Across Boundaries: Curating and Preserving New Media Art: Interaction and Audience
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The Creative Listeners and Their iPods: Their Music, Their Activities and Their Listening Experiences
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Biting Machine, a performance art experiment in human-robot interaction
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Into the Muddy Waters of the Turning Galaxy
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Into The Belly of the Image: Historical Aspects of Virtual Reality
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The Art of the Interface in Mixed Realities Predecessors and Visions
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Avoid Setup: Insights and Implications of Generative Cinema
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The Cabinet of Wolfgang von Kempelen: AI Art and Creative Agency
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Projet EVA: Subservient Techno for Subservient Minds
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Hearing Blind as a New Interface for Exploring the Urban Soundscape
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Untold Bodies: Re-imagining the Natural History and Scientific Archive
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Rediscovering Hiroshi Kawano: Japan’s Pioneer of Computer Art
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Aus Alt Mach Neu: Recycling Arts
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Play Connected: an online media game
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Better Than Opiates
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Grene Epiphytes, an Immersive Bio Artificial-Life Artwork
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Inter(root), Banyan
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A Database of Interdisciplinary Art in Russia
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On the Bridge Between Bolivia and Computers
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Horizontal Radio a Telematic Radio Network Project Abstract
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Travelogue: The Expressive Potential for an A-Life Filmmaker
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From Interaction to Post-Participation: The Disappearing Role of the Active Participant. Introducing Research Framework of Post-Participation
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Net gain/net loss: the Googlization of new media art in the era of neoliberalism
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Sen-se-paration
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From Assistant to Performer: The Changing Roles of Technologies in Digital Dance
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Aheilos virtual world: Creation and education in the space of information
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Hypertext Journal: An Online Interactive Travelogue
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Digital intervention of archaeological sounds of Tuza aerophones
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A History of the Internet through MoMA’s Exhibition Sites: Web-Archiving Art Content at NYARC
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Language and Magic: An Archaeological Approach to Tania Candiani’s Work
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Performance Practices in Electronic Dance Music in the 21st Century
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Diligent Operator: The Resurrection of Musique Concrète with Max/MSP Jitter and Arduino
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Interactive Art Based on Musical Genealogy: Nam June Paik’s Random Access
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Nam June Paik’s Bibimbap Aesthetics as a Korean Reinterpretation of the Gesamtkunstwerk
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Tweeting Twitter: How to make instant messages slow
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A Pioneer of Interactive Art: Nam June Paik as Musique Concrète Composing Researcher
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An Origin of Interactive Art: Nam June Paik’s Progressive Musical Instruments
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Archiving Interactive Art for Art Practitioners and Theorists
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The Revisit of Sentience: Nam June Paik’s Big Sleep in Interactive Art
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Artistic Research in European Extended Reality Laboratories
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Animated cadavre exquis: a locked-down experience of collaborative filmmaking in education
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Humans and Machines: A Study of the Impacts of the Technological Advances in the Light of Generative Art Theory
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Dancing sound: swarm intelligence based sound composition through free body movements
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A Montage of an Interactive Moving Image: A Study at the Crossing Point of Film Theory and Art Philosophy in the Framework of Pragmatism
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RHYTHMS, The Aesthetics of Electronic Painting
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Technology, Abstraction and Kinetic Painting
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The System And The Event: New Technologies On Stage
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Evaluating Young People’s Creative Uses of Digital Technology: Whose Benchmarks and Why?
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Designing Technology for a Symbiosis Between Natural Systems and Information Infrastructure
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Biocybrid Ecology: Art, Technoscience and Living Systems
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Absence in Common: An Operator for the Inoperative Community
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Slow Media Art: Seeing Through Speed in Critiques of Modernity
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After Dan Graham: An archaeological approach to virtual reality art
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Machine Learning-based Approaches in Biometric Data Art
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Transformation and Regeneration of the Chinese Traditional Oiled-Paper Umbrella in Contemporary New Media Art
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Skin Pattern Data Sonification as Personalized Media Art Experience
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From A-ha to Oh Shit: From Graphic Design to Glitch Design
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Practicing the Generic (City): Reconfiguring Life through Digital Media
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From scripts to scores: Movement as an embodied material for digital interaction
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Dig: An Archeology of Technology and Entertainment in Spielberg’s Jurassic Park
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Avatar art: transformative outcomes of the Advanced Identity Representation Project
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The Living Liberia Fabric: An Interactive Narrative Artwork Memorializing Civil War in Liberia
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Making the Inaudible Audible: Strategies and Disagreements
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Underwater Sound and Oceanic States of Mind
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Can Digital Objects Behave Well (if we let them)?
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