Paper Presentations (Sorted by Exhibition Year)
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[Title] [Presenter Last Name] [Year]
Title:
Transformative practices: the aesthetics, ethics and politics of social relations
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United & Severed: collaborative research and cognitive authority
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Urban sonic activation on wheels: ghost scraper
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Using interactive documentary as a peace-building tool in a post-Florian conflict situation
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Video mirrors and mirror neurons: a look at empathy in participatory immersive environments
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Whose past is it anyway: the use of digital databases in exploring personal and collective memory
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‘I would wear it, because it is something different’
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A New Colour Palette as Digitally Controlled Light
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Absences: Public Art Interventions in Natural Spaces using Autonomous Electronic Devices
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Airspace: The Interface of Biodigital Communication
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An Infinite Continuum of Spewage: Bayesian Filtering and the Reinvention of Spam
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Aus Alt Mach Neu: Recycling Arts
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Auto Atmospheres and Artificial Ecologies: Natural Architecture and Artificial Environments
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Automata: Counter-Surveillance Using Public Space
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Balloons, Sweat and Technologies: Urban Interventions through Ephemeral Architectures
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Betaville
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Better Than Opiates
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Big Pixels: Pictoglyph to Favicon, A History of the Pixel
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Challenging Interactivity in Public Space
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Codifying History: the CAT Project Examines the International Trajectory of Computer Art 1975-2000
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Computation as Dynamic Topography: The Coordination of Algorithms, Apparatus and Architectures in the Production of Digital Images
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Computer Demos and the Demoscene: Artistic Subcultural Innovation in Real-Time
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Contemporary Art and New Media: Outline for Developing a Hybrid Discourse
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Cubed: A Networked Physical Gaming System
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Database Visualizations, Mapping and Cartography: Genealogy of Space, Visual Representation for Knowledge in Art
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Detektors: Rhythms of Electromagnetic Emissions, their Psychogeophysics and Micrological Auscultation
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Diggers and Dreamers of the 20th and 21st Century: Creative Commons, Open Source and Digital Folkore
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Digital Anthropophagy and Anthropophagic Re-Manifesto (for the Digital Age)
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Digital Doubles
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Digital Imaging in Singapore: Internal External
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Digital Waste or a Valuable Resource? Exploring the Aesthetics, Ethics and Value of Contextual Footprints
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Don’t Call It Art! On Artistic Strategies and Political Implications of Media Art in Public Space
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Embedded Scenography in Interactive Public Art
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Explorations of Visual Representation: Towards a Language of Movement
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Fernfuehler: an Art and Research Project about Ambient Intelligent Furniture for Public Places
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Forgotten Future #1. Magical Sound Machines
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From Aleatoric Machines to the Future Sounds of Folk
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From Art as Knowledge to the Aesthetics of the Subject: New Ways of Thinking the Art of the 21st Century
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From the sonArc::project to C_plexus Solaris: From In-forming Plasma in Vitro to Transforming the Solar Storm in 2012 in Vivo
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Inter(root), Banyan
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Interactive Animation of a Large Scale Crowd for Art Installations: the Case of Humanography
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Interfacing Dance Knowledge: DS|DM Installation Abstract
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IntuiTweet: Corporeal Excavations of Social Networking
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ITCH: Individual Technology/Community Hacking
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ixi lang: A Constraint System for Live Coding
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Learning from Network Dysfunctionality: Accidents, Enterprise and Small Worlds of Infection
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Life on the Trailing Edge: Ten Years Exploring Trash Technology
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Machines as Gardens: Visual Culture and Post-Steel Sensibilities in the Ruhr District
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Making the Human Heart a Medium for Social Interaction
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Making the Inaudible Audible: Strategies and Disagreements
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Media Art and Its Theories: from “New Avant-garde” to “Science-Brut” Discourse Analysis Approach
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Methods of Evocation: The Evocation of the Sublime in Digital Art
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Multimedia Art and Multisensory Experience: Towards an “Epistemology of Multimedia”
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Net Art and Preservation: For Museums and Artists
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Nonorganic Life: Encounters between Frequency and Virtuality in Antarctica
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OTTO: Musical Instrument for Realtime Manual Beat Slicing
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Passage: a Hybrid of Interactive Installation and Performance
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Perils of Obedience
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Poesis of Software Use: Music, Materiality and Live Coding
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Practicing the Generic (City): Reconfiguring Life through Digital Media
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Production of a Spatial Audio Narrative
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Proto-Spam: Early Forms of Spam as Vernacular Performance on Usenet
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Public Programming: Exploring the Power of New Technologies to Augment the Relational Aspects of Art within the Public Realm
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Pulsation of City: Interactive Flying Ball Installation
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Qualia and Conceptual Blending: Another Structure of Music
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Quasi-autopoiesis: Sublimed Human Intellect
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Radical Ecological Art and NO Greenwash Exhibitions
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Re(cognition) Mapping: Redefining Space, Place and Territory
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Rethinking Cybernetics and Electronic/New Media Art History
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RoB-ArtS: Robotic Behavioral-Arts System, A Platform for Creative Exploration of Agent Behavior
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rtFem.TV: Feminist Artistic Infiltration of a Male Net Culture in Context of Art and Feminism and as Cyberfeminist Action
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SenseStage: Low Cost Open Source Wireless Sensor Infrastructure for Live Performance and Interactive Real Time Environments
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Site-Specific Art as Necrophilia: Platform in Kimusa Exhibition in Seoul 2009
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Some Initiatives in Pervasive Games in the State of Santa Catarina
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Sound in the Networked City: Investigating the Role of Sonic Experience in the Informational Society
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Superimposition of Old and New Media: “Light Wall” on Seoul Museum of Art Project
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The Aesthetic Experience of Interactive Art: A Challenge for the Humanities and for the Audience
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The Aesthetics of Electronic Art in Public Spaces
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The Artistic Approach and Conceptual Framework
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The Attract-o-Tone: A Performance-Oriented Musical Interface
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The Bit Expansion: Origin of Augmentation Operations in Mixed Realities
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The Cartesian Subject 2.0: Body/Mind Dualism and Transhumanist Thought
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The CAT Project as an Historical and Archival Collaboration
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The Digital Panorama in Cultural Representation
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The Impact of Active Viewing, and Visual Literacy in Art Exhibitions
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The Role of Risky Objects in an Internet of Things
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Transcultural Electronic Negotiations: The Redefinition of Public Art across Cultures and Media
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Transparency of Digital Manipulation or Not: Discussion of “Where Were the Mothers?” video installation
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Twenty Years of ISEA: A Painter’s Response
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Uplay Urban Playgrounds: Developing Ludic Strategies and Interfaces for Participatory Practices in Urban Space
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What is All this Noise About
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Wind Space Architecture, Transmission and Sonic Mass: The Turbulence Sound Matrix and FLEX
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Words and Characters in the Age of Electronic Performativity
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‘Press Delete’: The Politics and Performance of Spamculture
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‘Proticipation’: The Australia Council and Social Media Arts in Virtual Worlds
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“Computer Art in the Mainstream”: How the Venice Biennale Responded to the Historisation of Computer Art in the 1980s
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Avol: Towards an Integrated Audiovisual Expression
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E-Tower: Ludic Urban Experience Through Reactive Architecture and Personal Mobile Devices
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Error in Audiovisual Apparatus as Aesthetic Value
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Historical Orchestra: A Research for a More Engaging Museum Experience
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Investigating the Notion of Art2.0
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Machinima: Evolution and Artistic License in Computer Game Art
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Network Culture, Media Art: Urban Identity and Cultural Change Dialectics
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The Fluctuating Border between Architecture and the Body in Shiver
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Yes/No/Maybe: Sense of Place and the Space In-Between
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(WRMC Collaborative) – Playing in Place Nowhere: Creating an Open Source Country
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60,000,000 Transactions Later: Visualizing Data at the Rem Koolhaas Designed Seattle Central Library.
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700 Million Miles an Hour and Other Phenomena
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A Case Study of Taiwan’s TV Series: Blindness in Womanizer, P.S. Man
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A Cybersemiotic Approach to Technoetic Arts: New Vocabularies in Transdisciplinary Research
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A Field of Interconnected Realities: Cyber Drawing and Mash-Up Electronic Goodness
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A Maze About Maize: An Amerindian Divinity and its Transgenic Avatars
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A Mobile System for an Indoor Augmented Reality in Building Services
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A Myriad of Vibrant Phenomena. The Hidden Worlds of Audiovisual Art-Science
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A New Relevance for Public Art
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A Painterly Approach to 3D Computer Graphics
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About Interdisciplinary Team-Teaching and New Media Arts
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Advanced Media Control Through Drawing: Using a Graphics Tablet to Control Complex Audio and Video Data in a Live Context
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Aesthetic 3D Rendering of Historic Shipwrecks (An Artist’s Intervention in Maritime Archaeology)
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Aesthetic Agents: A Multi-Agent System for Non-Photorealistic Rendering with Multiple Images
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Aesthetics of Immersive Experience: Phenomenological Approach
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Air as Material: The Conceptual Fashion of Ying Gao
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Algorithmic Memory, Absence and Presence in the Cloud
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Alternative Approaches to Representing Knowledge in the Human Environment
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Ambiguity as a Signature of the Sublime in Media Art
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Arrivals and Departures: Media Res Lounge in Imagery Area
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Art >< Science: An Ontology
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Art and Code: The Aesthetic Legacy of Aldo Giorgini
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Art and Life: Biocybrid Systems and the Reengineering of Reality
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Art and Play in Interactive Projections: Three Perspectives
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Art and the Emergent Imagination in Avatar-Mediated Online Space
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Art as Information Tool: User Fictions Towards a Critical Software Vocabulary
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Art in Action: Transformative Power of Gaming from a Neuroscientific Viewpoint
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ART IN PROCESS: Cross-Border and Beyond
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Art of Decision: An Interdisciplinary Approach to Raising Awareness of Active Citizenship
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Art, Technology and Business: Trans-Disciplinary Teams in the Arts
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Art-Game Traditions in the Modification of Chess
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ArtMUSE Goes Max: How Virtual Exhibition Technologies Arises Media Art in Europe
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- Martin Koplin
- Lívia Nolasco-Rózsás
- Prof. Dr. Helmut Eirund
- Hermann Josef Stenkamp
- Ann Van Nieuwenhuyse
- Svetozora Kararadeva
- Iwona Bigos
- Irena Ruzin
- Hans-Hermann Precht
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Augmented Body and Virtual Body II” with the system, BodySuit, Powered Suit and Second Life. Its Introduction and The Case Study of An Application of The System
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Augmented Movement-Vision: Moving, Seeing and Sensing
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Augmenting Design Research: Investigating Public Space With Mobile Sensor Data
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Automated Self-Portraits: How Social Media Craft the Narratives of Our Lives
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Avatarium: An Interactive and Collaborative Public Art Paradox
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Babble and Speech: Approaches to Technology and the Spoken Word in Contemporary Sound Arts Practices
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Beyond Paradigmatic Shift: Mapping Culture and Society of Digital Age
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Beyond the Conflict of the Faculties: A New Institutionalist Case Study of the Founding of a Radical Transdisciplinary Art/Science/Technology Program
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Beyond Typography: A Multi-Channel Platform With Radio-Frequency Identification Integration
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Big Bird is Watching You: Art, Activism and Technology in the Public Arena
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Big Games and Hipsters: Cool Capital in Pervasive Gaming Festivals
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Biocybrid Ecology: Art, Technoscience and Living Systems
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Bodies, Interactivity and Technicity in Media Art
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Body Graffiti: Expressive Wearable Art Through Bodily Performance
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BodyCAD: Creative architectural design through digital embodiment
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Branched Surfaces and Colored Patterns
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Building Complex Realities: Artistic Uses of Locative Media and Augmented Reality
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